Case study 02 · Mobile app + campaigns · 2018–2019

Music and TV Campaigns

Motion that explained a new business model to users, brands and investors.

At a creative studio, I co-led product and promo design for an international music app that gave music away for free, paid for by brands. I designed its in-app motion, its coins and reward system and its campaigns, and led the relaunch of a TV streaming service.

Role

UX/UI & Motion Designer

Team

Creative studio, with the founders

Year

2018–2019

Markets

US and Mexico

Campaign graphic with the headline “Descarga música” beside a phone showing a song downloading in the app

Challenge

An international music app gave away free, offline downloads paid for by brands. Users, advertisers and investors all needed to understand that model fast, and a TV streaming service needed a relaunch.

What I did

Co-led product and promo design with the founders: in-app motion, the coins and branded wallet proposal, App Store videos for the US and Mexico, ad-format pitches for brands, and the TV spots and ads for the streaming relaunch.

Outcome

My app animations shipped and stayed in use, the campaigns reached an audience of 5 million users in Mexico, and the new storytelling materials helped the company secure investment.

Skills and tools

Motion design

After Effects

App Store creative

Ad formats

Investor storytelling

TV spots

5M

users reached in Mexico

2

markets: US and Mexico

2:12

ad-format pitch video for brands

$109

monthly price (MXN) in relaunch ads

Launch

Free music, explained in seconds

App Store videos and Play Store graphics told the whole model at a glance: download, listen offline, no interruptions.

App Store video frame reading “Sé parte de los 5 millones de usuarios” in large yellow and white type

Mexico App Store video: “Be one of 5 million users”

Play Store feature graphic with the headline “Escucha sin internet” beside a phone playing a song

Play Store feature graphics: download, listen offline, no interruptions.

Rewards

Coins people wanted to earn

I proposed the coins system and a branded wallet: brands reward listeners with coins and real discounts.

Reward moments in the app

App screen with a grid of album covers and the line “Download music. It’s free. Forever.”

Downloading music, paid for by brands.

App pop-up listing what coins buy: coins freeze, instant downloads and an ad-free app

Coins buy instant downloads and ad-free listening.

App pop-up congratulating the listener on winning 1,000 coins, with a Got it button

A reward: 1,000 coins earned.

Offline ads that sell the coins

Ad reading “Need more coins? Get them HERE!” in white and yellow type

Need coins?

Ad reading “Get offers from sponsors. Earn coins” in white and yellow type

Earn coins.

Ad reading “Free coins are here. Tap and get.” in black type on yellow

Free coins.

Ad reading “Tap here to get more coins.” in black type on yellow

Tap here.

Campaigns

From the App Store to TV

App Store videos, ad-format pitches for brands, and TV spots for a streaming service relaunch.

Selling the model to brands

An App Store preview for the US launch, a pitch video that showed brands every ad format (the “First Look” splash screen and the ad shown while a song downloads), and a kinetic type ad proposal.

Relaunching a TV streaming service

I led the relaunch campaign: new logo motion, TV spots and ads showing the service on phones and laptops.

The ad pitches, kinetic type proposal and TV spots are motion pieces; the showreel plays them in full.

Deliverables

What I delivered

In-app motion and reward animations that shipped and stayed in use.

The coins system and branded wallet proposal.

App Store videos for the US and Mexico, and Play Store feature graphics.

Ad-format pitch videos and a kinetic type ad proposal for brands.

Logo motion, TV spots and ads for the streaming relaunch.

Investor keynote presentations with narrative, visuals and metrics framing.

Product prototypes, iconography and layout proposals for key flows.

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Enterprise Website UX

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Case study 02 · Mobile app + campaigns · 2018–2019

Music and TV Campaigns

Motion that explained a new business model to users, brands and investors.

At a creative studio, I co-led product and promo design for an international music app that gave music away for free, paid for by brands. I designed its in-app motion, its coins and reward system and its campaigns, and led the relaunch of a TV streaming service.

Role

UX/UI & Motion Designer

Team

Creative studio, with the founders

Year

2018–2019

Markets

US and Mexico

Campaign graphic with the headline “Descarga música” beside a phone showing a song downloading in the app

Challenge

An international music app gave away free, offline downloads paid for by brands. Users, advertisers and investors all needed to understand that model fast, and a TV streaming service needed a relaunch.

What I did

Co-led product and promo design with the founders: in-app motion, the coins and branded wallet proposal, App Store videos for the US and Mexico, ad-format pitches for brands, and the TV spots and ads for the streaming relaunch.

Outcome

My app animations shipped and stayed in use, the campaigns reached an audience of 5 million users in Mexico, and the new storytelling materials helped the company secure investment.

Skills and tools

Motion design

After Effects

App Store creative

Ad formats

Investor storytelling

TV spots

5M

users reached in Mexico

2

markets: US and Mexico

2:12

ad-format pitch video for brands

$109

monthly price (MXN) in relaunch ads

Launch

Free music, explained in seconds

App Store videos and Play Store graphics told the whole model at a glance: download, listen offline, no interruptions.

App Store video frame reading “Sé parte de los 5 millones de usuarios” in large yellow and white type

Mexico App Store video: “Be one of 5 million users”

Play Store feature graphic with the headline “Escucha sin internet” beside a phone playing a song

Play Store feature graphics: download, listen offline, no interruptions.

Rewards

Coins people wanted to earn

I proposed the coins system and a branded wallet: brands reward listeners with coins and real discounts.

Reward moments in the app

App screen with a grid of album covers and the line “Download music. It’s free. Forever.”

Downloading music, paid for by brands.

App pop-up listing what coins buy: coins freeze, instant downloads and an ad-free app

Coins buy instant downloads and ad-free listening.

App pop-up congratulating the listener on winning 1,000 coins, with a Got it button

A reward: 1,000 coins earned.

Offline ads that sell the coins

Ad reading “Need more coins? Get them HERE!” in white and yellow type

Need coins?

Ad reading “Get offers from sponsors. Earn coins” in white and yellow type

Earn coins.

Ad reading “Free coins are here. Tap and get.” in black type on yellow

Free coins.

Ad reading “Tap here to get more coins.” in black type on yellow

Tap here.

Campaigns

From the App Store to TV

App Store videos, ad-format pitches for brands, and TV spots for a streaming service relaunch.

Selling the model to brands

An App Store preview for the US launch, a pitch video that showed brands every ad format (the “First Look” splash screen and the ad shown while a song downloads), and a kinetic type ad proposal.

Relaunching a TV streaming service

I led the relaunch campaign: new logo motion, TV spots and ads showing the service on phones and laptops.

The ad pitches, kinetic type proposal and TV spots are motion pieces; the showreel plays them in full.

Deliverables

What I delivered

In-app motion and reward animations that shipped and stayed in use.

The coins system and branded wallet proposal.

App Store videos for the US and Mexico, and Play Store feature graphics.

Ad-format pitch videos and a kinetic type ad proposal for brands.

Logo motion, TV spots and ads for the streaming relaunch.

Investor keynote presentations with narrative, visuals and metrics framing.

Product prototypes, iconography and layout proposals for key flows.

Next case study · 03

Enterprise Website UX

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Case study 02 · Mobile app + campaigns · 2018–2019

Music and TV Campaigns

Motion that explained a new business model to users, brands and investors.

At a creative studio, I co-led product and promo design for an international music app that gave music away for free, paid for by brands. I designed its in-app motion, its coins and reward system and its campaigns, and led the relaunch of a TV streaming service.

Role

UX/UI & Motion Designer

Team

Creative studio, with the founders

Year

2018–2019

Markets

US and Mexico

Campaign graphic with the headline “Descarga música” beside a phone showing a song downloading in the app

Challenge

An international music app gave away free, offline downloads paid for by brands. Users, advertisers and investors all needed to understand that model fast, and a TV streaming service needed a relaunch.

What I did

Co-led product and promo design with the founders: in-app motion, the coins and branded wallet proposal, App Store videos for the US and Mexico, ad-format pitches for brands, and the TV spots and ads for the streaming relaunch.

Outcome

My app animations shipped and stayed in use, the campaigns reached an audience of 5 million users in Mexico, and the new storytelling materials helped the company secure investment.

Skills and tools

Motion design

After Effects

App Store creative

Ad formats

Investor storytelling

TV spots

5M

users reached in Mexico

2

markets: US and Mexico

2:12

ad-format pitch video for brands

$109

monthly price (MXN) in relaunch ads

Launch

Free music, explained in seconds

App Store videos and Play Store graphics told the whole model at a glance: download, listen offline, no interruptions.

App Store video frame reading “Sé parte de los 5 millones de usuarios” in large yellow and white type

Mexico App Store video: “Be one of 5 million users”

Play Store feature graphic with the headline “Escucha sin internet” beside a phone playing a song

Play Store feature graphics: download, listen offline, no interruptions.

Rewards

Coins people wanted to earn

I proposed the coins system and a branded wallet: brands reward listeners with coins and real discounts.

Reward moments in the app

App screen with a grid of album covers and the line “Download music. It’s free. Forever.”

Downloading music, paid for by brands.

App pop-up listing what coins buy: coins freeze, instant downloads and an ad-free app

Coins buy instant downloads and ad-free listening.

App pop-up congratulating the listener on winning 1,000 coins, with a Got it button

A reward: 1,000 coins earned.

Offline ads that sell the coins

Ad reading “Need more coins? Get them HERE!” in white and yellow type

Need coins?

Ad reading “Get offers from sponsors. Earn coins” in white and yellow type

Earn coins.

Ad reading “Free coins are here. Tap and get.” in black type on yellow

Free coins.

Ad reading “Tap here to get more coins.” in black type on yellow

Tap here.

Campaigns

From the App Store to TV

App Store videos, ad-format pitches for brands, and TV spots for a streaming service relaunch.

Selling the model to brands

An App Store preview for the US launch, a pitch video that showed brands every ad format (the “First Look” splash screen and the ad shown while a song downloads), and a kinetic type ad proposal.

Relaunching a TV streaming service

I led the relaunch campaign: new logo motion, TV spots and ads showing the service on phones and laptops.

The ad pitches, kinetic type proposal and TV spots are motion pieces; the showreel plays them in full.

Deliverables

What I delivered

In-app motion and reward animations that shipped and stayed in use.

The coins system and branded wallet proposal.

App Store videos for the US and Mexico, and Play Store feature graphics.

Ad-format pitch videos and a kinetic type ad proposal for brands.

Logo motion, TV spots and ads for the streaming relaunch.

Investor keynote presentations with narrative, visuals and metrics framing.

Product prototypes, iconography and layout proposals for key flows.

Next case study · 03

Enterprise Website UX

Read case study 03