Understanding “Design Systems”
Hugo Villarreal
·
February 10, 2025
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Notes on design systems, games and AI.
Understanding “Design Systems”
Hugo Villarreal
·
February 10, 2025
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Our 2025 Nominees for Best Emerging Technologies in UX/UI
Hugo Villarreal
·
January 30, 2025
Read article
Games, design, and ourselves… please don’t take it the wrong way
Hugo Villarreal
·
September 5, 2024
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Meeting Figma Slides
Hugo Villarreal
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August 29, 2024
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The Chicken Sandwich Perspective
Hugo Villarreal
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August 25, 2024
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The Power of Icebreakers in Meetings: My Approach and Top Tips
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August 10, 2024
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My Config 2024 Key Takeaways (Umm… I Hope It’s Not Too Late?)
Hugo Villarreal
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August 3, 2024
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What It Takes to Be a Good Designer (Before You Open Figma)
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September 24, 2026
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15 Research Methods for Graphic Designers, Mapped to the Double Diamond
Hugo Villarreal
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April 13, 2026
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A Bitten Apple: How Ego Costs Design Teams Progress
Hugo Villarreal
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April 17, 2026
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A Readable Timeline of Graphic Design History
Hugo Villarreal
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April 21, 2026
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AI Ethics in the Design Classroom, and How to Write a Course AI Policy
Hugo Villarreal
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April 25, 2026
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The Anatomy of an Infographic
Hugo Villarreal
·
April 29, 2026
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Uses: The Apps, Sites and Design Games I Recommend
Hugo Villarreal
·
May 3, 2026
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Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks
Hugo Villarreal
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May 7, 2026
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Your Feed Isn't the World: Cognitive Biases in Trend and Design Research
Hugo Villarreal
·
May 11, 2026
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A Computer Buying Guide for Graphic Designers
Hugo Villarreal
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May 15, 2026
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Data Visualization Principles You Can Use Tomorrow
Hugo Villarreal
·
May 19, 2026
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Design History in Three Cultural Eras, Part 1: Before Modernism
Hugo Villarreal
·
May 23, 2026
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Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought
Hugo Villarreal
·
May 27, 2026
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Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age
Hugo Villarreal
·
May 31, 2026
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How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis
Hugo Villarreal
·
June 4, 2026
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Designing for the Worst Day: Notes on Users in Distress
Hugo Villarreal
·
June 8, 2026
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Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow
Hugo Villarreal
·
June 12, 2026
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Auto Layout in Figma, Explained Properly
Hugo Villarreal
·
June 16, 2026
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Color, Variables and Design Tokens in Figma: Stop Painting by Hand
Hugo Villarreal
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June 20, 2026
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A Figma Glossary for People Who Just Want the Words to Make Sense
Hugo Villarreal
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June 24, 2026
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Five Directions in Contemporary Design
Hugo Villarreal
·
June 28, 2026
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Five Years to Get Rich Before AI? A Futures Thinking Reality Check
Hugo Villarreal
·
July 2, 2026
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Futures Thinking for Product Designers: Getting There a Little Earlier
Hugo Villarreal
·
July 6, 2026
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How to Read an Image: A Practical Toolkit for Designers
Hugo Villarreal
·
July 10, 2026
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How to Test Whether an Icon Works
Hugo Villarreal
·
July 14, 2026
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How to Use the Consumer Trend Canvas Without Fooling Yourself
Hugo Villarreal
·
July 18, 2026
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Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers
Hugo Villarreal
·
July 22, 2026
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The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint
Hugo Villarreal
·
July 26, 2026
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Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes
Hugo Villarreal
·
July 30, 2026
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Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead
Hugo Villarreal
·
August 3, 2026
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Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion
Hugo Villarreal
·
August 7, 2026
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PESTEL for Designers: No Trend Floats on Its Own
Hugo Villarreal
·
August 11, 2026
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Practical Prompting for Teachers: A Structure and Five Reusable Templates
Hugo Villarreal
·
August 15, 2026
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Running Your Own AI Locally: A Practical Guide for Designers and Teachers
Hugo Villarreal
·
August 19, 2026
Read article
What The Simpsons' No-No Sheets Teach Us About Design Systems
Hugo Villarreal
·
August 23, 2026
Read article
Standards and Legibility: The Numbers Behind Signs People Can Actually Read
Hugo Villarreal
·
August 27, 2026
Read article
Swiss Style and the New York School: Two Answers to the Same Question
Hugo Villarreal
·
August 31, 2026
Read article
Ten Improv Rules for Better Design Critique and Collaboration
Hugo Villarreal
·
September 4, 2026
Read article
The Avant-Gardes That Still Shape Your Design Work
Hugo Villarreal
·
September 8, 2026
Read article
A Trend Is a Category, Not a Compliment
Hugo Villarreal
·
September 12, 2026
Read article
Trend or Fad? Five Criteria and the Question Everyone Skips
Hugo Villarreal
·
September 16, 2026
Read article
What Is a Sign? A Semiotics Primer for Designers
Hugo Villarreal
·
September 20, 2026
Read article
Articles
Menu
→ Home
Portfolio
Services
Links
About
Articles
Notes on design systems, games and AI.
Understanding “Design Systems”
Hugo Villarreal
·
February 10, 2025
Read article
Our 2025 Nominees for Best Emerging Technologies in UX/UI
Hugo Villarreal
·
January 30, 2025
Read article
Games, design, and ourselves… please don’t take it the wrong way
Hugo Villarreal
·
September 5, 2024
Read article
Meeting Figma Slides
Hugo Villarreal
·
August 29, 2024
Read article
The Chicken Sandwich Perspective
Hugo Villarreal
·
August 25, 2024
Read article
The Power of Icebreakers in Meetings: My Approach and Top Tips
Hugo Villarreal
·
August 10, 2024
Read article
My Config 2024 Key Takeaways (Umm… I Hope It’s Not Too Late?)
Hugo Villarreal
·
August 3, 2024
Read article
What It Takes to Be a Good Designer (Before You Open Figma)
Hugo Villarreal
·
September 24, 2026
Read article
15 Research Methods for Graphic Designers, Mapped to the Double Diamond
Hugo Villarreal
·
April 13, 2026
Read article
A Bitten Apple: How Ego Costs Design Teams Progress
Hugo Villarreal
·
April 17, 2026
Read article
A Readable Timeline of Graphic Design History
Hugo Villarreal
·
April 21, 2026
Read article
AI Ethics in the Design Classroom, and How to Write a Course AI Policy
Hugo Villarreal
·
April 25, 2026
Read article
The Anatomy of an Infographic
Hugo Villarreal
·
April 29, 2026
Read article
Uses: The Apps, Sites and Design Games I Recommend
Hugo Villarreal
·
May 3, 2026
Read article
Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks
Hugo Villarreal
·
May 7, 2026
Read article
Your Feed Isn't the World: Cognitive Biases in Trend and Design Research
Hugo Villarreal
·
May 11, 2026
Read article
A Computer Buying Guide for Graphic Designers
Hugo Villarreal
·
May 15, 2026
Read article
Data Visualization Principles You Can Use Tomorrow
Hugo Villarreal
·
May 19, 2026
Read article
Design History in Three Cultural Eras, Part 1: Before Modernism
Hugo Villarreal
·
May 23, 2026
Read article
Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought
Hugo Villarreal
·
May 27, 2026
Read article
Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age
Hugo Villarreal
·
May 31, 2026
Read article
How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis
Hugo Villarreal
·
June 4, 2026
Read article
Designing for the Worst Day: Notes on Users in Distress
Hugo Villarreal
·
June 8, 2026
Read article
Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow
Hugo Villarreal
·
June 12, 2026
Read article
Auto Layout in Figma, Explained Properly
Hugo Villarreal
·
June 16, 2026
Read article
Color, Variables and Design Tokens in Figma: Stop Painting by Hand
Hugo Villarreal
·
June 20, 2026
Read article
A Figma Glossary for People Who Just Want the Words to Make Sense
Hugo Villarreal
·
June 24, 2026
Read article
Five Directions in Contemporary Design
Hugo Villarreal
·
June 28, 2026
Read article
Five Years to Get Rich Before AI? A Futures Thinking Reality Check
Hugo Villarreal
·
July 2, 2026
Read article
Futures Thinking for Product Designers: Getting There a Little Earlier
Hugo Villarreal
·
July 6, 2026
Read article
How to Read an Image: A Practical Toolkit for Designers
Hugo Villarreal
·
July 10, 2026
Read article
How to Test Whether an Icon Works
Hugo Villarreal
·
July 14, 2026
Read article
How to Use the Consumer Trend Canvas Without Fooling Yourself
Hugo Villarreal
·
July 18, 2026
Read article
Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers
Hugo Villarreal
·
July 22, 2026
Read article
The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint
Hugo Villarreal
·
July 26, 2026
Read article
Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes
Hugo Villarreal
·
July 30, 2026
Read article
Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead
Hugo Villarreal
·
August 3, 2026
Read article
Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion
Hugo Villarreal
·
August 7, 2026
Read article
PESTEL for Designers: No Trend Floats on Its Own
Hugo Villarreal
·
August 11, 2026
Read article
Practical Prompting for Teachers: A Structure and Five Reusable Templates
Hugo Villarreal
·
August 15, 2026
Read article
Running Your Own AI Locally: A Practical Guide for Designers and Teachers
Hugo Villarreal
·
August 19, 2026
Read article
What The Simpsons' No-No Sheets Teach Us About Design Systems
Hugo Villarreal
·
August 23, 2026
Read article
Standards and Legibility: The Numbers Behind Signs People Can Actually Read
Hugo Villarreal
·
August 27, 2026
Read article
Swiss Style and the New York School: Two Answers to the Same Question
Hugo Villarreal
·
August 31, 2026
Read article
Ten Improv Rules for Better Design Critique and Collaboration
Hugo Villarreal
·
September 4, 2026
Read article
The Avant-Gardes That Still Shape Your Design Work
Hugo Villarreal
·
September 8, 2026
Read article
A Trend Is a Category, Not a Compliment
Hugo Villarreal
·
September 12, 2026
Read article
Trend or Fad? Five Criteria and the Question Everyone Skips
Hugo Villarreal
·
September 16, 2026
Read article
What Is a Sign? A Semiotics Primer for Designers
Hugo Villarreal
·
September 20, 2026
Read article
Articles
Notes on design systems, games and AI.
Understanding “Design Systems”
Hugo Villarreal
·
February 10, 2025
Read article
Our 2025 Nominees for Best Emerging Technologies in UX/UI
Hugo Villarreal
·
January 30, 2025
Read article
Games, design, and ourselves… please don’t take it the wrong way
Hugo Villarreal
·
September 5, 2024
Read article
Meeting Figma Slides
Hugo Villarreal
·
August 29, 2024
Read article
The Chicken Sandwich Perspective
Hugo Villarreal
·
August 25, 2024
Read article
The Power of Icebreakers in Meetings: My Approach and Top Tips
Hugo Villarreal
·
August 10, 2024
Read article
My Config 2024 Key Takeaways (Umm… I Hope It’s Not Too Late?)
Hugo Villarreal
·
August 3, 2024
Read article
What It Takes to Be a Good Designer (Before You Open Figma)
Hugo Villarreal
·
September 24, 2026
Read article
15 Research Methods for Graphic Designers, Mapped to the Double Diamond
Hugo Villarreal
·
April 13, 2026
Read article
A Bitten Apple: How Ego Costs Design Teams Progress
Hugo Villarreal
·
April 17, 2026
Read article
A Readable Timeline of Graphic Design History
Hugo Villarreal
·
April 21, 2026
Read article
AI Ethics in the Design Classroom, and How to Write a Course AI Policy
Hugo Villarreal
·
April 25, 2026
Read article
The Anatomy of an Infographic
Hugo Villarreal
·
April 29, 2026
Read article
Uses: The Apps, Sites and Design Games I Recommend
Hugo Villarreal
·
May 3, 2026
Read article
Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks
Hugo Villarreal
·
May 7, 2026
Read article
Your Feed Isn't the World: Cognitive Biases in Trend and Design Research
Hugo Villarreal
·
May 11, 2026
Read article
A Computer Buying Guide for Graphic Designers
Hugo Villarreal
·
May 15, 2026
Read article
Data Visualization Principles You Can Use Tomorrow
Hugo Villarreal
·
May 19, 2026
Read article
Design History in Three Cultural Eras, Part 1: Before Modernism
Hugo Villarreal
·
May 23, 2026
Read article
Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought
Hugo Villarreal
·
May 27, 2026
Read article
Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age
Hugo Villarreal
·
May 31, 2026
Read article
How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis
Hugo Villarreal
·
June 4, 2026
Read article
Designing for the Worst Day: Notes on Users in Distress
Hugo Villarreal
·
June 8, 2026
Read article
Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow
Hugo Villarreal
·
June 12, 2026
Read article
Auto Layout in Figma, Explained Properly
Hugo Villarreal
·
June 16, 2026
Read article
Color, Variables and Design Tokens in Figma: Stop Painting by Hand
Hugo Villarreal
·
June 20, 2026
Read article
A Figma Glossary for People Who Just Want the Words to Make Sense
Hugo Villarreal
·
June 24, 2026
Read article
Five Directions in Contemporary Design
Hugo Villarreal
·
June 28, 2026
Read article
Five Years to Get Rich Before AI? A Futures Thinking Reality Check
Hugo Villarreal
·
July 2, 2026
Read article
Futures Thinking for Product Designers: Getting There a Little Earlier
Hugo Villarreal
·
July 6, 2026
Read article
How to Read an Image: A Practical Toolkit for Designers
Hugo Villarreal
·
July 10, 2026
Read article
How to Test Whether an Icon Works
Hugo Villarreal
·
July 14, 2026
Read article
How to Use the Consumer Trend Canvas Without Fooling Yourself
Hugo Villarreal
·
July 18, 2026
Read article
Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers
Hugo Villarreal
·
July 22, 2026
Read article
The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint
Hugo Villarreal
·
July 26, 2026
Read article
Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes
Hugo Villarreal
·
July 30, 2026
Read article
Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead
Hugo Villarreal
·
August 3, 2026
Read article
Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion
Hugo Villarreal
·
August 7, 2026
Read article
PESTEL for Designers: No Trend Floats on Its Own
Hugo Villarreal
·
August 11, 2026
Read article
Practical Prompting for Teachers: A Structure and Five Reusable Templates
Hugo Villarreal
·
August 15, 2026
Read article
Running Your Own AI Locally: A Practical Guide for Designers and Teachers
Hugo Villarreal
·
August 19, 2026
Read article
What The Simpsons' No-No Sheets Teach Us About Design Systems
Hugo Villarreal
·
August 23, 2026
Read article
Standards and Legibility: The Numbers Behind Signs People Can Actually Read
Hugo Villarreal
·
August 27, 2026
Read article
Swiss Style and the New York School: Two Answers to the Same Question
Hugo Villarreal
·
August 31, 2026
Read article
Ten Improv Rules for Better Design Critique and Collaboration
Hugo Villarreal
·
September 4, 2026
Read article
The Avant-Gardes That Still Shape Your Design Work
Hugo Villarreal
·
September 8, 2026
Read article
A Trend Is a Category, Not a Compliment
Hugo Villarreal
·
September 12, 2026
Read article
Trend or Fad? Five Criteria and the Question Everyone Skips
Hugo Villarreal
·
September 16, 2026
Read article
What Is a Sign? A Semiotics Primer for Designers
Hugo Villarreal
·
September 20, 2026
Read article