What It Takes to Be a Good Designer (Before You Open Figma)
September 24, 2026
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What Is a Sign? A Semiotics Primer for Designers
September 20, 2026
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Trend or Fad? Five Criteria and the Question Everyone Skips
September 16, 2026
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A Trend Is a Category, Not a Compliment
September 12, 2026
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The Avant-Gardes That Still Shape Your Design Work
September 8, 2026
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Ten Improv Rules for Better Design Critique and Collaboration
September 4, 2026
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Swiss Style and the New York School: Two Answers to the Same Question
August 31, 2026
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Standards and Legibility: The Numbers Behind Signs People Can Actually Read
August 27, 2026
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What The Simpsons' No-No Sheets Teach Us About Design Systems
August 23, 2026
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Running Your Own AI Locally: A Practical Guide for Designers and Teachers
August 19, 2026
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Practical Prompting for Teachers: A Structure and Five Reusable Templates
August 15, 2026
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PESTEL for Designers: No Trend Floats on Its Own
August 11, 2026
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Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion
August 7, 2026
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Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead
August 3, 2026
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Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes
July 30, 2026
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The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint
July 26, 2026
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Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers
July 22, 2026
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How to Use the Consumer Trend Canvas Without Fooling Yourself
July 18, 2026
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How to Test Whether an Icon Works
July 14, 2026
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How to Read an Image: A Practical Toolkit for Designers
July 10, 2026
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Futures Thinking for Product Designers: Getting There a Little Earlier
July 6, 2026
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Five Years to Get Rich Before AI? A Futures Thinking Reality Check
July 2, 2026
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Five Directions in Contemporary Design
June 28, 2026
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A Figma Glossary for People Who Just Want the Words to Make Sense
June 24, 2026
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Color, Variables and Design Tokens in Figma: Stop Painting by Hand
June 20, 2026
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Auto Layout in Figma, Explained Properly
June 16, 2026
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Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow
June 12, 2026
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Designing for the Worst Day: Notes on Users in Distress
June 8, 2026
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How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis
June 4, 2026
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Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age
May 31, 2026
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Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought
May 27, 2026
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Design History in Three Cultural Eras, Part 1: Before Modernism
May 23, 2026
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Data Visualization Principles You Can Use Tomorrow
May 19, 2026
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A Computer Buying Guide for Graphic Designers
May 15, 2026
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Your Feed Isn't the World: Cognitive Biases in Trend and Design Research
May 11, 2026
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Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks
May 7, 2026
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Uses: The Apps, Sites and Design Games I Recommend
May 3, 2026
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The Anatomy of an Infographic
April 29, 2026
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AI Ethics in the Design Classroom, and How to Write a Course AI Policy
April 25, 2026
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A Readable Timeline of Graphic Design History
April 21, 2026
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A Bitten Apple: How Ego Costs Design Teams Progress
April 17, 2026
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15 Research Methods for Graphic Designers, Mapped to the Double Diamond
April 13, 2026
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Understanding “Design Systems”
February 10, 2025
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Our 2025 Nominees for Best Emerging Technologies in UX/UI
January 30, 2025
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Games, design, and ourselves… please don’t take it the wrong way
September 5, 2024
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Meeting Figma Slides
August 29, 2024
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The Chicken Sandwich Perspective
August 25, 2024
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The Power of Icebreakers in Meetings: My Approach and Top Tips
August 10, 2024
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