Articles

Essays and guides on design systems, icons, design history, trends and teaching.

What It Takes to Be a Good Designer (Before You Open Figma)

September 24, 2026

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What Is a Sign? A Semiotics Primer for Designers

September 20, 2026

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Trend or Fad? Five Criteria and the Question Everyone Skips

September 16, 2026

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A Trend Is a Category, Not a Compliment

September 12, 2026

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The Avant-Gardes That Still Shape Your Design Work

September 8, 2026

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Ten Improv Rules for Better Design Critique and Collaboration

September 4, 2026

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Swiss Style and the New York School: Two Answers to the Same Question

August 31, 2026

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Standards and Legibility: The Numbers Behind Signs People Can Actually Read

August 27, 2026

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What The Simpsons' No-No Sheets Teach Us About Design Systems

August 23, 2026

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Running Your Own AI Locally: A Practical Guide for Designers and Teachers

August 19, 2026

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Practical Prompting for Teachers: A Structure and Five Reusable Templates

August 15, 2026

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PESTEL for Designers: No Trend Floats on Its Own

August 11, 2026

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Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion

August 7, 2026

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Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead

August 3, 2026

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Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes

July 30, 2026

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The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint

July 26, 2026

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Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers

July 22, 2026

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How to Use the Consumer Trend Canvas Without Fooling Yourself

July 18, 2026

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How to Test Whether an Icon Works

July 14, 2026

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How to Read an Image: A Practical Toolkit for Designers

July 10, 2026

Read article

Futures Thinking for Product Designers: Getting There a Little Earlier

July 6, 2026

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Five Years to Get Rich Before AI? A Futures Thinking Reality Check

July 2, 2026

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Five Directions in Contemporary Design

June 28, 2026

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A Figma Glossary for People Who Just Want the Words to Make Sense

June 24, 2026

Read article

Color, Variables and Design Tokens in Figma: Stop Painting by Hand

June 20, 2026

Read article

Auto Layout in Figma, Explained Properly

June 16, 2026

Read article

Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow

June 12, 2026

Read article

Designing for the Worst Day: Notes on Users in Distress

June 8, 2026

Read article

How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis

June 4, 2026

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Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age

May 31, 2026

Read article

Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought

May 27, 2026

Read article

Design History in Three Cultural Eras, Part 1: Before Modernism

May 23, 2026

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Data Visualization Principles You Can Use Tomorrow

May 19, 2026

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A Computer Buying Guide for Graphic Designers

May 15, 2026

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Your Feed Isn't the World: Cognitive Biases in Trend and Design Research

May 11, 2026

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Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks

May 7, 2026

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Uses: The Apps, Sites and Design Games I Recommend

May 3, 2026

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The Anatomy of an Infographic

April 29, 2026

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AI Ethics in the Design Classroom, and How to Write a Course AI Policy

April 25, 2026

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A Readable Timeline of Graphic Design History

April 21, 2026

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A Bitten Apple: How Ego Costs Design Teams Progress

April 17, 2026

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15 Research Methods for Graphic Designers, Mapped to the Double Diamond

April 13, 2026

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Understanding “Design Systems”

February 10, 2025

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Our 2025 Nominees for Best Emerging Technologies in UX/UI

January 30, 2025

Read article

Games, design, and ourselves… please don’t take it the wrong way

September 5, 2024

Read article

Meeting Figma Slides

August 29, 2024

Read article

The Chicken Sandwich Perspective

August 25, 2024

Read article

The Power of Icebreakers in Meetings: My Approach and Top Tips

August 10, 2024

Read article

Articles

Essays and guides on design systems, icons, design history, trends and teaching.

What It Takes to Be a Good Designer (Before You Open Figma)

September 24, 2026

Read article

What Is a Sign? A Semiotics Primer for Designers

September 20, 2026

Read article

Trend or Fad? Five Criteria and the Question Everyone Skips

September 16, 2026

Read article

A Trend Is a Category, Not a Compliment

September 12, 2026

Read article

The Avant-Gardes That Still Shape Your Design Work

September 8, 2026

Read article

Ten Improv Rules for Better Design Critique and Collaboration

September 4, 2026

Read article

Swiss Style and the New York School: Two Answers to the Same Question

August 31, 2026

Read article

Standards and Legibility: The Numbers Behind Signs People Can Actually Read

August 27, 2026

Read article

What The Simpsons' No-No Sheets Teach Us About Design Systems

August 23, 2026

Read article

Running Your Own AI Locally: A Practical Guide for Designers and Teachers

August 19, 2026

Read article

Practical Prompting for Teachers: A Structure and Five Reusable Templates

August 15, 2026

Read article

PESTEL for Designers: No Trend Floats on Its Own

August 11, 2026

Read article

Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion

August 7, 2026

Read article

Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead

August 3, 2026

Read article

Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes

July 30, 2026

Read article

The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint

July 26, 2026

Read article

Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers

July 22, 2026

Read article

How to Use the Consumer Trend Canvas Without Fooling Yourself

July 18, 2026

Read article

How to Test Whether an Icon Works

July 14, 2026

Read article

How to Read an Image: A Practical Toolkit for Designers

July 10, 2026

Read article

Futures Thinking for Product Designers: Getting There a Little Earlier

July 6, 2026

Read article

Five Years to Get Rich Before AI? A Futures Thinking Reality Check

July 2, 2026

Read article

Five Directions in Contemporary Design

June 28, 2026

Read article

A Figma Glossary for People Who Just Want the Words to Make Sense

June 24, 2026

Read article

Color, Variables and Design Tokens in Figma: Stop Painting by Hand

June 20, 2026

Read article

Auto Layout in Figma, Explained Properly

June 16, 2026

Read article

Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow

June 12, 2026

Read article

Designing for the Worst Day: Notes on Users in Distress

June 8, 2026

Read article

How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis

June 4, 2026

Read article

Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age

May 31, 2026

Read article

Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought

May 27, 2026

Read article

Design History in Three Cultural Eras, Part 1: Before Modernism

May 23, 2026

Read article

Data Visualization Principles You Can Use Tomorrow

May 19, 2026

Read article

A Computer Buying Guide for Graphic Designers

May 15, 2026

Read article

Your Feed Isn't the World: Cognitive Biases in Trend and Design Research

May 11, 2026

Read article

Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks

May 7, 2026

Read article

Uses: The Apps, Sites and Design Games I Recommend

May 3, 2026

Read article

The Anatomy of an Infographic

April 29, 2026

Read article

AI Ethics in the Design Classroom, and How to Write a Course AI Policy

April 25, 2026

Read article

A Readable Timeline of Graphic Design History

April 21, 2026

Read article

A Bitten Apple: How Ego Costs Design Teams Progress

April 17, 2026

Read article

15 Research Methods for Graphic Designers, Mapped to the Double Diamond

April 13, 2026

Read article

Understanding “Design Systems”

February 10, 2025

Read article

Our 2025 Nominees for Best Emerging Technologies in UX/UI

January 30, 2025

Read article

Games, design, and ourselves… please don’t take it the wrong way

September 5, 2024

Read article

Meeting Figma Slides

August 29, 2024

Read article

The Chicken Sandwich Perspective

August 25, 2024

Read article

The Power of Icebreakers in Meetings: My Approach and Top Tips

August 10, 2024

Read article

Articles

Essays and guides on design systems, icons, design history, trends and teaching.

What It Takes to Be a Good Designer (Before You Open Figma)

September 24, 2026

Read article

What Is a Sign? A Semiotics Primer for Designers

September 20, 2026

Read article

Trend or Fad? Five Criteria and the Question Everyone Skips

September 16, 2026

Read article

A Trend Is a Category, Not a Compliment

September 12, 2026

Read article

The Avant-Gardes That Still Shape Your Design Work

September 8, 2026

Read article

Ten Improv Rules for Better Design Critique and Collaboration

September 4, 2026

Read article

Swiss Style and the New York School: Two Answers to the Same Question

August 31, 2026

Read article

Standards and Legibility: The Numbers Behind Signs People Can Actually Read

August 27, 2026

Read article

What The Simpsons' No-No Sheets Teach Us About Design Systems

August 23, 2026

Read article

Running Your Own AI Locally: A Practical Guide for Designers and Teachers

August 19, 2026

Read article

Practical Prompting for Teachers: A Structure and Five Reusable Templates

August 15, 2026

Read article

PESTEL for Designers: No Trend Floats on Its Own

August 11, 2026

Read article

Motion in Digital Products: Purpose, Timing, Easing and Reduced Motion

August 7, 2026

Read article

Beyond Grey Pyramids: How Media Stereotypes Mesoamerica, and What Designers Can Do Instead

August 3, 2026

Read article

Where Your Icon's Numbers Come From: Letters, Grids and Keyshapes

July 30, 2026

Read article

The Three Service Maps: Journey Map, Ecosystem Map and Service Blueprint

July 26, 2026

Read article

Isotype: What the Neuraths and Gerd Arntz Still Teach Icon Designers

July 22, 2026

Read article

How to Use the Consumer Trend Canvas Without Fooling Yourself

July 18, 2026

Read article

How to Test Whether an Icon Works

July 14, 2026

Read article

How to Read an Image: A Practical Toolkit for Designers

July 10, 2026

Read article

Futures Thinking for Product Designers: Getting There a Little Earlier

July 6, 2026

Read article

Five Years to Get Rich Before AI? A Futures Thinking Reality Check

July 2, 2026

Read article

Five Directions in Contemporary Design

June 28, 2026

Read article

A Figma Glossary for People Who Just Want the Words to Make Sense

June 24, 2026

Read article

Color, Variables and Design Tokens in Figma: Stop Painting by Hand

June 20, 2026

Read article

Auto Layout in Figma, Explained Properly

June 16, 2026

Read article

Designing Icons for Screens: Pixels, Sizes and the Rules Big Systems Follow

June 12, 2026

Read article

Designing for the Worst Day: Notes on Users in Distress

June 8, 2026

Read article

How to Write the Problem, Objectives, Scope and Limitations of a Design Thesis

June 4, 2026

Read article

Design History in Three Cultural Eras, Part 3: Postmodern Graphic Design and the Digital Age

May 31, 2026

Read article

Design History in Three Cultural Eras, Part 2: Modernism and the Birth of Postmodern Thought

May 27, 2026

Read article

Design History in Three Cultural Eras, Part 1: Before Modernism

May 23, 2026

Read article

Data Visualization Principles You Can Use Tomorrow

May 19, 2026

Read article

A Computer Buying Guide for Graphic Designers

May 15, 2026

Read article

Your Feed Isn't the World: Cognitive Biases in Trend and Design Research

May 11, 2026

Read article

Atomic Design in Figma: Where the Metaphor Helps and Where It Breaks

May 7, 2026

Read article

Uses: The Apps, Sites and Design Games I Recommend

May 3, 2026

Read article

The Anatomy of an Infographic

April 29, 2026

Read article

AI Ethics in the Design Classroom, and How to Write a Course AI Policy

April 25, 2026

Read article

A Readable Timeline of Graphic Design History

April 21, 2026

Read article

A Bitten Apple: How Ego Costs Design Teams Progress

April 17, 2026

Read article

15 Research Methods for Graphic Designers, Mapped to the Double Diamond

April 13, 2026

Read article

Understanding “Design Systems”

February 10, 2025

Read article

Our 2025 Nominees for Best Emerging Technologies in UX/UI

January 30, 2025

Read article

Games, design, and ourselves… please don’t take it the wrong way

September 5, 2024

Read article

Meeting Figma Slides

August 29, 2024

Read article

The Chicken Sandwich Perspective

August 25, 2024

Read article

The Power of Icebreakers in Meetings: My Approach and Top Tips

August 10, 2024

Read article